Datagram API
Send and receive datagrams and query latency
Structs
Net
struct Net {
handle: Int
}
Member Functions
new
fn Net::new(host: String) -> Net
Connects to the specified host and port
write
fn Net::write(self, enum_payload: Any)
Send a datagram (a game specific enum)
The datagram is unreliable, so you have to keep sending until an answer is returned. or you give up and move to another “phase” in the game state.
read
fn Net::read(self, emum_payload: Any) -> Bool
Receive a datagram (must be an enum)
The datagram is unreliable, so you need to send an answer even if same (or similar) request has been handled earlier.
Example
endpoint := Net::new("server.example.com:55000")
mut game_enum: GameSpecificEnum
while endpoint.read(&game_enum) {
match game_enum {
// handle the variants
}
}
latency
fn Net::latency(self) -> Int
Return the latency in milliseconds